Every Street Fighter Game Ranked Worst to Best

Yes, Super Turbo gets Street Fighter crown, at least in our book. Truth be told, it all comes down to personal opinion and I think any of the top six or seven games in our ranking could easily be number one for someone else. Maybe for you… and that’s great. Since that time Super Street Fighter II Turbo our best choice, i’ll try to convey why it dominates.

For starters, it has become the ultimate evolution. Street Fighter IIThe most important fighting game of the genre. Capcom made two more attempts to follow up Super Street Fighter II Turbo, but maybe as you’ve read so far, it had its own problems. This is the entry that stuck with and is still enjoyed by everyone today.

Super Turbo It was the logical conclusion of the journey that Capcom started in 1991 by combining everything its designers had learned. World Warrior, Champion Edition, Hyper Fightingand even overwhelming Super one finale, to the perfect game. It also brought its own innovations, such as meter-fueled supercombos, teching, and even primitive air juggling.

Characters also earned key moves that complemented their move sets. Imagine Fei Long without chicken wings, Ryu without advancing fierceness and burden, Chun without kicks, Gief without green gloves, Honda without oicho. (You don’t have to, because Super The character balance wasn’t perfect, but it was good enough to consistently create fun pairings, and it was exciting to get someone on a low-level win streak like Cammy or T. Hawk.

(And let’s not forget that the mainstay of the series, Akuma, is the first character in FGC history to be banned by the tournament by logging in here.)

All of the above with return Hyper FightingBlessed fast action worked together to create short, intense matches that were largely cheat-free, focusing instead on 2D combat fundamentals like neutrality, footwork, and zoning. Super Turbo he was both fun as hell and an excellent teacher in fighting game basics.

when i play Super Turbo Today we seem to engage with a similarly skilled opponent, an alternative form of communication, a secret language of attacks and retreats, reads and tricks. Sometimes words are not needed because our hands say everything through the screen. I always go after that mental ‘zone’ feeling in video games, and at best, Super Street Fighter II Turbo takes me there like a few others.

Although I have played and enjoyed most of them Street Fighter games, Super Street Fighter II Turbo He is the person I will always come back to. i keep it the same Apocalypse, Super Mario Brothers 3, R-Type, dark souls… masterpieces that always stay relevant and always have more to offer. — Alexandra Hall



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