board game Porto Rico It was released in 2002, and playing very well by all accountsIt was also a deeply colonial game that underestimated the fact that you were asked to build a commercial empire largely behind slavery.
This is, uh, yes. Luke Winkie’s perfect 2021 track Atlantic Ocean sums up the main idea of the game:
To win one must “achieve the greatest welfare and the highest respect”. In practice, this means that “Puerto Rico” mechanics are centered around cultivation, exploitation, and looting. In each round, one player takes on a role – “settler”, “builder”, “merchant”, “craftsman”, “captain”, etc. 16th century imperial settlement. Maybe they’re uprooting the wilderness and replacing them with tobacco pastures or cornfields, or they’re outfitting rocky reefs with fishing piers and harbors to send these goods back across the ocean. All of this is possible with the help of a resource the game calls “colonialists” – represented by the small, brown discs in the game’s first edition published by Rio Grande Games and available at major retailers. Sent by players to work on ships and fields.
Then slaves. He’s talking about slaves. Add in the fact that the game completely ignores the island’s indigenous population and environmental concerns, and you can see why in more recent years. for expanding the audience of board games and trying to account for its outputIt wasn’t a good look for a big publisher like Ravensburger to give the game its name.
Like dice breaker reportThis led to the release of a revised edition last year that established the game in 1897 – after Spanish rule but before America’s – and fundamentally “decolonized” it, keeping the central mechanics but changing much of the imagery and thematic overlay.
Unfortunately, while the relaunch was well-intentioned, it gave its production a bad vibe. Like dice breaker to say“The game’s release was beset by complaints about missing components – specifically the four fruit tiles and half of the coffee tiles required to play – and production oversights, including rulebook bugs and missing text on building tiles describing their unique effects.”
Things got so bad that Ravensburger had to “stop production” of the game to “fix the number of pieces and rulebook errors”. Persons who have already purchased a copy, fill out a form now To ensure that the missing pieces are sent to them, a revised edition of the manual has been released as a downloadable pdf and the third version of the game, the reboot. When you count the 2020 visual refresh— in stores later this year, for anyone who purchases a forward-looking copy, I hope this will have all fixed.