Square Enix, a publisher who is never afraid to embarrass himself with the latest tech fashionhas quietly released an “AI-driven” game on Steam. And he wretched.
Not the game itself! To say Portopia Serial Murder Case A bad game is unfair because this 2023 experiment—available to download for free on Steam—is actually a remake of an adventure game first released in Japan in 1983, where “adventure game” means “typing something into a computer.” And the quality of the game itself is really not up for debate here.
The remarkable thing about this release is that Square Enix uses it as a testing environment for “AI” technology in video games, and it’s a complete disaster. While your first instinct is to think that Square is using “AI” to create dialogue or art, that’s actually not the case here; publisher instead. using machine learning (which is actually what, not real “artificial intelligence”) to help people play the game more easily.
As I said earlier, old text-based adventure games were a nightmare to both program and play because even if you knew or thought you knew the answer to a riddle, completion of the puzzle would depend on the user entering the answer. exactly the same text required to proceed. If you thought “kicking the door” would work, but the developers asked you to “slam the door”, then you’re stuck.
This is the 2023 version Portopia Serial Murder Case, on the other hand, uses Natural Language Processing (NLP) to link the player’s input to the correct or desired answer. Here is an example of how NLP should work, showing how a user evaluates text input with similar sentences to help streamline this whole process.
Or at least, that was the idea. In practice, it doesn’t work. The reviews of the game are as bad as can beUsers are unhappy not only that a pioneering adventure game has emerged as a showcase for machine learning, but that machine learning has broken down, leaving players just as frustrating and in many cases more text input. ie – than the 1983 original.
An insult to a game with such an important legacy. It’s actually a miracle how it managed to fail on all fronts.
TL;DR: The AI in the showcase is so simple it doesn’t even notice commands like “Go to work” and “Go”. the work” is effectively the same. Even outside of AI, the game lacks features that have been standard in Visual Novels for 20-30 years.
Zork (1977) better understand what your commands mean
…this software aims to showcase AI’s cutting edge technology similar to chatGPT, but it doesn’t even come close. You must be clear about what you write, otherwise you will get a response like “Hmm…” or “We need to focus on the task at hand”. It is rather strange to suggest that the purpose of this software in the first place was to write that we want to make (AI-generated) choices for the story.
The first text-based RPGs are much smarter in answers than this.
After finishing the game, you need to be intimately familiar with the original to overcome this mess. The parser feels completely arbitrary, sometimes requiring grammatical things like articles or possessive pronouns and sometimes not. Remove the broken AI junk and only add unnecessary names and like text adventure companies have done in the past. It’s such a cold classic, making it free and functional for modern audiences is the only adequate way to apologize for such a weird mess.
This last review makes a good point! Portopia Serial Murder Case-designed by dragon quest its creator, Yuji Horii – may not be a well-known name, but as you can see from the fire in some of these reviews, it’s still considered a very important video game. The first-person graphics, dialogue system, and open-world design helped pioneer not only the adventure games but especially the visual novel genre, and it’s incredible that Square Enix took the trouble to remake it with new visuals and let people play the original. game.