After some beta testing, Bethesda released star fieldLatest patch for PC and Xbox. This new update also adds DLSS support, the ability to instantly eat food you find in the world, some much-needed graphics options, and many bug fixes.
star fieldUpdate 1.8.86 is now live on Xbox Series X/S and PC. This update is the first Beta tested via Steam earlier than this month. It looks like these tests went well, because Bethesda has now released the new update for everyone. This means: later months related to paid mods and community drama, star field finally there is official DLSS support, allowing people with compatible Nvidia graphics cards to use DLSS Super Resolution, Deep Learning Anti-Aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame rendering. But that’s not all that’s been added in this update.
New 1.8.86 update it also adds the ability to eat food and drink items you find in the world without having to first acquire and ingest them via the inventory screen. It’s a small change, but it will help you immerse yourself in the world and spend less time wandering through menus. Plus, it’ll be fun to run around like an out-of-control cartoon character and eat every Piece I see.
This patch also adds brightness and contrast sliders to the massive open-world space RPG. There are also some HDR brightness settings for platforms that support it. And yes, it’s still crazy that a big-budget AAA video game from a veteran game studio is being released in 2023 without brightness and contrast sliders. What a world!
Anyway, here are the full 1.8.86 patch notes: star field:
PERFORMANCE AND STABILITY
- Fixed a number of memory-related issues and leaks.
- Added some GPU performance optimizations that will be more effective on high-end cards.
- Improved renderer threading model improves CPU utilization, especially on high-end systems.
- Various stability and performance improvements.
- Added the ability to eat food placed in the world.
- Privacy has been adjusted to be a little more forgiving.
- Fixed an issue where Andreja’s head was permanently hidden.
- Fixed an issue that could prevent players from firing their weapons.
- Fixed issues where some NPCs could be seen without wearing clothing (Note: This issue may resolve itself over time).
- Fixed an issue where skill challenges currently in progress would stop progressing after reaching “League” and starting a new game.
- Fixed an issue that could temporarily prevent the inventory from opening or saving after entering “League”.
- PC: Fixed an issue that caused mouse movement to be interrupted.
- Fixed a rare issue that could cause the mothership to disappear.
- Fixed the issue of missing ship services technician.
- Fixed an issue where the camera would occasionally shake incorrectly during Travel, Gravity Jump, Docking, or Landing transitions.
- Fixed an issue with how ambient occlusion appears at ultrawide resolutions.
- Optimized initial shader compilation that occurs at startup.
- The ability to adjust Brightness and Contrast has been added to the Display Settings menu.
- Added the ability to adjust HDR Brightness, provided the system supports it. (Xbox and Windows 11 only).
- A number of materials were addressed that could sometimes present an undesirable pattern under certain conditions.
- Fixed various visual issues with the new FOV slider options.
- Improved the appearance of crowd characters’ eyes.
- Addressed a number of minor visual issues related to lighting, shadows, terrain and vegetation.
- PC: Addressed additional visual issues with DLSS.
- All Money Can Buy: Fixed a rare issue where players could not sit down while negotiating with Musgrove.
- Explosion Zone: Fixed the issue where hard rocks that needed to be cleared by players would not appear in Ngodup Tate’s territory.
- Echoes of the Past: Fixed the issue where the Grylloba Queen could sometimes be unreachable during the “Secure Shuttle Bay” mission.
- Eye of the Storm: Fixed an issue where players could potentially be blocked from quest progress due to missing the docking prompt.
- Grunt Study: Addressed an issue where progress could appear to be blocked if completing “Supra et Ultra” when returning to the Lodge during “Paying the High Price”.
- No Sudden Movement: Fixed an issue that could prevent the Scow ship’s entrance door from reopening.
- Operation Starseed: Fixed the issue where the key required to exit the facility could sometimes not be found.
- Sabotage: Fixed an issue where David Barron could possibly not be found by players.
- Shortsighted: Fixed an issue where players would rarely lock on control when talking to Vladimir.
- Heart of Mars: Fixed the issue where players could not extract the “Heart of Mars”.