How Not to Lie to Gears and Gambling

Final Fantasy VII Rebirth there is absolutely no problem little games. like The original RPG from 1997, Rebirth There are over a dozen different types, some of which are a little easier to understand than others. Gears and Gambits, a mini-game you must win to finish the Cosmo Canyon Protorelic arc, is perhaps one of the most challenging games because it requires you to assemble a team of robots and deploy them against evil Flans.

Read more: How to Become the Best Queen’s Blood Player? Final Fantasy VII Rebirth

For starters, Gears and Gambits has a confusing HUD. And as we progress, the burden of needing to learn what a strategy game in itself is a deeply emotional narrative flow not easy. In my case, it was about shedding tears during cutscenes and then going “oh god, do I need to pay attention to real-time strategy?” It was…too much. If you’re struggling with Gears and Gambits, these tips will help you. Take it easy, learn the rules of the game, and you will win. Patience maybe top tip I can provide it from here.

Gears and Gambits 101: The basics

Gears and Gambits is very similar to the minigame Fort Condor, introduced in the 1980s. FF7 Remake‘S Interclass expansion and it reappears RebirthJunon region protolegal missions. In Gears and Gambits, you deploy robots to both attack the main enemy and defend bases. You’ll configure their abilities before the game, but the robots will largely act of their own volition. Generally speaking, you’ll need to try to get your robots to advance to the center of the map to attack and defeat the main boss, while also fighting smaller enemies and defending the three crystal “bases” from which your robots will spawn.

During the game, you will identify and build three robot models called T1, T2 and T3 robots. Each robot has five commands that you can configure before the match, from attacks and how they are prioritized to commands to heal themselves and their allies.

A screenshot from Gears and Gambits shows robots and Flans fighting.

Screenshot: Square Enix / Claire Jackson / Kotaku

You’ll be able to deploy as many of these robots as possible depending on how full your battery meter is at the bottom left of the screen. The commands you pre-configure for your robots will affect how quickly you can commission each model.

You’ll also get two Portal Skills, which can be attacks, healing spells, or buffs to help your robots. You can use one of each during the game and deploy it at any time.

Gears and Gambits 102: Understanding base damage and HUD indicators

Gears and Gambits has a triangle of core strengths and weaknesses that resemble Fort Condor’s Defensive-Ranged-Vanguard dynamic. Fire is effective against Ice. It is effective against Ice Lightning. Lightning is effective against Fire. It’s pretty simple, but there are a few things that make reading Gears and Gambits’ HUD icons a little confusing.

A screenshot from Gears and Gambits shows robots and Flans fighting.

Screenshot: Square Enix / Claire Jackson / Kotaku

As enemies spawn and advance towards your bases, you will see a health bar and elemental marker above each enemy’s head. This is where things can get confusing, as you may initially assume that the elemental sign on an enemy reflects their elemental alignment. This is not the case: the elemental marks above the heads of enemies indicate their weakness, so you should deploy robots that can attack these enemies according to the elemental alignment.

Gears and Gambits does something else that doesn’t quite work: It gives different colors to robot types. T1 is blue; T2 is red; and T3 is yellow. While this matches the basic signs, it doesn’t mean that T1 will always use Blizzard or that T2 will use Fire. Be sure to check what abilities your robots have before and during the game.

When deploying a robot, you’ll see a HUD menu on the right, with the top row containing the robot’s name, health, cost, and base affinity. The affinity indicator will tell you what this robot is weak against, not what kind of elemental attack they will be dealing with. Below this bar, you’ll see five entries for available commands, which will cycle through them in order from top to bottom. You’ll want to look to the right of each command to see what kind of basic attacks the robot can handle. Choose which matches Elemental sign on the enemy to deal damage effectively.

Gears and Gambits 103: How to configure your robots correctly

You can select pre-made configurations for each of your three robots by pressing square at the start of each game (this is not available in Hard Mode). Gears and Gambits is too confusing at the beginning to take on the burden of assigning commands you’re not yet familiar with, so I think it’s best to start with these.

A screenshot of Gears and Gambits equipment shows the different options for each robot.

Screenshot: Square Enix / Claire Jackson / Kotaku

Completing the first three of Gears and Gambits’ four matches is quite possible with the preset option. You may want to edit these a bit for the third one, but if you pay attention to what’s happening during the game you’ll be fine. The fourth game is where things get really tough.

Configuring the robots for victory wasn’t easy and involved a lot of trial and error. In conclusion, the configuration that impressed me in the final match was this:

T1 Robot:

  • Elemental Weakness Priority = Blizzard Shot
  • Ally: HP ≤ 50% – Multi-Shot Therapy
  • Self – Speed ​​Field
  • Enemy – Lariat
  • Yourself: Change HP and Cost – HP +150

T2 Robot:

  • Elemental Weakness Priority = Fire Shot
  • Ally = Valor Multi-Shot
  • Enemy = Lariat
  • Yourself: Change HP and Cost = HP +300 | Cost +15
  • Himself: Change HP and Cost = Cost -20

T3 Robot:

  • Elemental Weakness Priority = Lightning Shot
  • Essence = Zero Field
  • Airborne Enemy Priority = Gravity Shot
  • Enemy = Lariat
  • Himself: Change HP and Cost = Cost -40 | HP-200

Portal Skills:

I chose to match the robot’s colors based on the type of attack they would throw, so that I could easily pick out the blue robot to attack with Blizzard, red with Fire, and yellow with Thunder. Gears and Gambits is a pretty complex game, and there’s a fair amount of randomness in the way robots and enemies interact with each other, so you may (and probably will) need to tweak the gear, which worked for me.

My general philosophy was to have the robots attack smaller enemies as quickly as possible. This way, if several of them were converging on one of my bases, I could deploy robots that would quickly take care of them and then attack the main boss in the middle of the map. I then prioritized buffs like Haste and Nullemental Field, as well as Cure Multishot and Bravery Multishot, to allow bots to heal and deal more damage. I stuck to Regenga as one of my Portal Skills to get me out of a bad situation, and relied on Comet to ramp up the damage on the main boss once he was sufficiently surrounded by robots.

This strategy may differ from yours. However, I would like to emphasize that being successful in Gears and Gambits is about more than having the right equipment. You need to have a plan in mind and make choices that will follow that plan and thus lead you to victory. I found Gears and Gambits more difficult than Fort Condor at first and required more of my attention during the match.

Although Gears and Gambits seemed overwhelming and burdensome at first, I liked it towards the end. Also, since Cosmo Canyon Protorelics’ narrative payoff is so far away, I found it worth pushing for. One of the most unforgettable moments of the match—especially if you’re a fan of the original FF7 and the 2020s remake.

Barret and Tifa think about their past.

Screenshot: Square Enix / Claire Jackson / Kotaku

In this remake saga, I heartily recommend putting up with what may at first seem like a very cumbersome and annoying minigame for what is otherwise an important story. FF7.



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