Call of Duty: Modern Warfare III‘s single-player campaign was panned by critics when it was released early November 2. low points and said it was short, rushed and incomplete. Now Bloomberg reports The game ends in half the normal time. Call of Duty The sequel had developers working nights and weekends to meet Activision’s annual sales goals.
According to this BloombergThe game was initially offered as an expansion pack to Sledgehammer developers. Modern Warfare II this would focus on Mexico-based missions rather than the series’ regular globe-trotting bits. But in the summer of 2022, Activision executives apparently relaunched the project as a full-fledged sequel. Modern Warfare II The villain is Vladimir Makarov. The company needed to fill the void left by an apparent delay in Treyarch’s next move. Call of Duty game and reportedly decided not to take a year off from the blockbuster’s annual release schedule.
Read more: Modern Warfare IIIHis Campaign Mostly Awful
However, an Activision spokesperson denied this. Sledgehammer Games studio head Aaron Halon said: Bloomberg In an interview with the developers Modern Warfare III Originally planned as an expansion, although a PlayStation 5 version of the game was revealed, there was confusion as it was a “new kind of direct sequel”. as DLC in the trophy menu and some players Modern Warfare II disk.
But more than a dozen current and former Call of Duty developers said Bloomberg That Halon’s approach was “contradictory” with what they were initially told. Some also apparently worked nights and weekends. Modern Warfare III Even though the game only has half the development time of a regular game, it finishes on time Call of Duty more. “They felt betrayed by the company because they promised they wouldn’t have to go through another shortened timeline after the release of their previous game. Call of Duty: Vanguardwas made under a similarly constrained development cycle,” Bloomberg reports.
Call of Duty It made billions of dollars for Activision, but the series’ long and increasingly well-documented track record burning its developers. One of the biggest questions facing the franchise, now owned by Microsoft (subsequently) It recently completed its $69 billion acquisition of Activision Blizzard) will continue its seemingly unsustainable development cycles or allow the blockbuster to take a year off for the first time in decades.