After years of rumors, whispers, fan cries and endless internet theories, Rare’s beloved Nintendo 64 first-person shooter GoldenEye 007It’s finally out on modern consoles. And while for many this is something to celebrate, these new ports are not as good as they could be.
First, the good news: After more than 20 years of waiting, Golden Eye now fully playable on Xbox consoles and Nintendo Switch. And regardless of everything else in this post, it’s really nice to have easy access to this classic N64 game in 2023. Of course emulation has always existed, but this is different. Now anyone who has Game Pass and doesn’t know about ROMs and the like can easily download and play Golden Eye like other modern video games. Very cool. And it would be foolish to ignore it, because – until now – this was not possible due to the various rights holders disagreeing on allowing this game to exist on more platforms.
Ok, now the bad news: This port is pretty plain and simple. We knew before today that the Xbox port doesn’t have online multiplayer – only the Switch gets it – but since its launch last night, fans have found other shortcomings as well. To be clear: If you just want to experience it Golden Eye This Xbox port is fine, which I think is right for probably 70% of the people who are going to try this game this weekend. It still supports the classic split-screen multiplayer mode as well (do you still have your cardboard screen divider?). However, if you want to spend more time with it, or if you played the original game nonstop, maybe even through emulation, you’re probably going to be disappointed with some things.
For example, the game is locked at 30 frames per second. According to the developers behind the portbecause using original ROM code to emulate the game on Xbox. That makes sense, the original game was designed to run at 30fps. But fans have found ways to get around that limit, and people have been playing it for years. GoldenEye 007 Twice the frame rate on PC. Watching footage of one of these fan-created mods points to another issue with the newly released Xbox and Switch port: low-resolution text. It’s so blurry that it’s hard to read how much ammo you have left. Oddly enough, the in-game assets look better and sharper. Again, this is a problem that fans solved years ago.
Other issues include weird audio glitches, incorrect stickers and textures, and noticeable rips and seams in geometry as you navigate through levels. This the developers behind this port suggest it’s just a result Game ported from SD to HD and although many of these issues were present in the original N64 version, they are more difficult to detect. Golden Eye. But Golden Eye fan projects like 1964 GEPD It greatly reduced imperfections such as visible seams on the level, even when playing in 4K.
Some are particularly stubborn GoldenEye 007 fans are asking for an update to patch the game, improve the game and fix some of these issues. However, this is highly unlikely to happen, as it seems beyond the scope of this project that seems more or less simply focused on achieving. Golden Eye works on modern hardware It uses the same N64 emulation technology developed for the retro build of 2015 Rare Repeat.
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Ultimately, while I would love for this port to get more improvements like 60fps support, I also understand that this is some sort of mini-miracle given the legal baggage the game brings. GoldenEye 007 playable on an Xbox console. If I want more features, I know where to go and how to run it on my computer. But if I just want to relax on the couch and play a little Golden Eye for a few minutes, this new port should work just fine. And maybe one day Great looking remake leaked in 2021 will officially see the light of day…