It seems so Hand Ring director Hidetaka Miyazaki and I share an affinity for games of the same type: extraction shoters. (I always knew you had good taste). In a recent interview, the award-winning director said he’s not a fan of anything else. Escape from Tarkov and more importantly, that it and other innovative multiplayer titles provide inspiring material for future FromSoftware games.
released last year Hand Ring turned into an extraordinary success. One of the best Soulsborne games ever, it rightfully took the title last year. Game of the Year at Keighley’s. The game’s first major expansion is also recently announced to the excited anticipation of the fans. Although many typically enjoy Hand Ring and other Soulslikes like challenging, solo RPGs, FromSoftware’s games often include multiplayer components. Besides cooperative gameplay, players can “invade” another player’s game and create a new and smarter threat.
Although there are wildly different types, take-off shooters Escape from Tarkov and more recently, Call of Duty DMZ offers a similar experience. As PvPvE games, players are as at risk of hostile AI as any other player. But instead of getting in through the Bloody Finger Hand RingPlayers in multiplayer landing shooters are always at risk of “invasion” by players occupying the same game instance, creating unpredictable challenges.
Read more: Hand Ring It’s Getting An Expansion That Could Get Into Its Biggest Mystery: Miquella
Why Escape from Tarkov? (and why so similar Hand Ring)
talk to IGN Miyazaki had this to say about FromSoftware’s upcoming games:
“I am really interested [multiplayer elements, both technology and game design] as one of the fans and one of the creators. Especially [Escape from Tarkov]. So as the creator and fan of the game, I basically pay attention to these elements.”
Still in Early Access as of its original release date of 2016, Escape from Tarkov relentlessly made a name for himself as a technical and tactical marksman. The goal of collecting essential gear or mission items and then escaping the map is challenged by enemy AI and players scattered across an open world filled with unlockables and collectibles. On top of that, the game includes a highly detailed health system and a host of inventory management responsibilities. Get out alive and keep everything you find. You die and you lose everything, including what you brought with you. Hmm, doesn’t that sound familiar?
Other extraction shooters, eg Call of DutyDMZ or Loop: Boundary, turn back some of the survivability and loot management, but keep the same PvPvE element. While the main game loop is to enter and exit a field, everything in between is entirely dependent on the unpredictable chaos of uncertainty and conflicting interests. Look beyond the shooter game and it bears a striking resemblance to this: dark souls or Hand Ring‘s cycle of traveling from campfire to campfire, hopefully alive and with all the souls you’ve saved along the way. It makes sense then that Miyazaki is a fan.
Hand Ring‘s creator is interested in using other players as a “game resource”
What does he seem particularly interested in when it comes to games like Miyazaki? Tarkov how this multiplayer arrangement uses other players “as one of the resources for the game”. In multiplayer landing shooter games, other players are equally an opportunity for opposition or cooperation, which leads to tense standoffs and broader discussions about the ethics of player behavior And difficulty—again, not too different from discussions when it comes to difficulty level. spirits games.
From an individual player’s perspective, opposing players take on the role of the game’s obstacles, creating challenges with unexpected and varied difficulty and behavior based on social dynamics as well as actual game mechanics.
Whether such inspiration is likely to occur Hand Ring‘s recently announced and soon to be released expansion pack has not been seen yet. But damn, the thought of a fusion between these two worlds is definitely exciting.