Persona 5 Tactics It revisits many of the mechanics of the original game and reshapes them for a tactics-based tableau. It’s pretty simple at first, and the opening chapter meticulously teaches all these mechanisms with the simplest usage scenarios. But as I play Phantom Thieves‘ On my last trip, I found its spin on turn-based systems quite useful. Here are some tips to find your way Persona 5 Tactics.
All-Out Attack is still your strategy of choice
like most Personality In games, All-Out Assault is the foundation of almost every play you’ll make in combat. Instead of knocking out every enemy on the field with a critical hit P5you only need to shoot one and have your team form a triangle across the map. Tactics.
This is a spin-off It’s pretty liberal on what counts as a triangle, and after critically damaging an enemy you get another chance to move characters and make that formation. The trick here is that you can switch between both the critical striker and his team before activating All-Out Assault. If you position and distribute your three party members carefully, you can approach map-spanning attacks and use just one unit’s turn to do so. Movement alone does not require a turn; so if you’re trying to set up an All-Out Attack, spread this triangle out as far as possible and catch as many enemies as possible in the explosion.
1 More mechanics are also for movement
Speaking of critical hits, when you get 1 more turn your character will be able to move a few more spaces in addition to attacking. Tactics‘s fights are all about positioning and movement, and using 1 More to move a few extra squares is invaluable in getting the most out of your turns. It allows you to set up good All-Out Attacks and find better cover to make sure you don’t get hit by a critical attack.
Critical hits are not determined by chance
In most turn-based RPGs, critical hits are determined by luck or abilities. Persona 5 Tactics The whole is based on a three-layer protection system. Both the Phantom Thieves and the enemies they encounter in the Metaverse can take cover on the map to avoid attacks or at least reduce their impact. Some mattes can eliminate damage completely, and this is conveyed visually by objects being taller than a character. There is a second layer of cover that characters can hide behind, but these are waist-high and do not completely conceal a character. If you get hit by an attack while in this cover, your character will take less damage than if he were out in the open, but he won’t be able to get out of this scrap unscathed.
A big part of your strategy Tactics prompts enemies to move out of cover and attack them with any attack to score a critical hit. Inside Tactics, achieving this is much more predictable than Personality 5 smooth.
Fast forward through enemy turns
During some less strenuous fights, Tactics allows you to watch rather ordinary gameplay of low-level enemies. It took me a bit of the game to realize that you could actually fast-forward through enemy turns. If you’re trying to get to the good stuff, you can speed up your enemies by pressing R on your Joy-Con or the equivalent on the system you’re playing on.
Don’t be too precious about tension
Each Phantom Thief has a powerful special move triggered by Tension, which charges one meter each round. Ryuji drops a powerful attack that spreads in a straight line across the map, Joker can score free critical hits in a small area, and Morgana can blast enemies with an AOE attack that can generate multiple critical attacks. I was hesitant to use these abilities at the first opportunity because they are very effective moves, but I soon learned that Voltage recharges quickly. If you use them early and often, you can initiate several of these moves throughout the fight.
Cover direction is less important than you think
One of the strange oddities Persona 5 Tactics‘s protection system is that it doesn’t always matter if you are attacked from a clear line of sight. As long as you’re in the trenches, you enjoy some of the benefits of the position. So if your unit has its back against the wall but gets hit by someone who can clearly see you, it won’t take full damage and it won’t count as a critical hit. So when you’re about to end a round, try to get your character near a wall or obstacle, whether that’s with an attack or simply moving to a different position. Even if it doesn’t block the enemy’s view, you still get some benefit.
Elemental weaknesses removed
One of the biggest changes Tactics fundamental weaknesses are no longer a factor. This means that Air, Electric, and Fire attacks have a secondary effect in nature. Air abilities blow enemies up, Psychic attacks pull them closer, and Electric abilities knock enemies in place. Strategy comes from situational awareness of when to use abilities and how they will help you create All-Out Attacks.
For example, some enemies will counterattack by lunging across the map every time you attack them. You can see their range before attacking them, but if you use a Psychic ability that pulls them towards you, you increase your chances of being dunked. Conversely, freezing them with an Ice attack will keep them in place, allowing you to follow up with another attack from a better position, possibly out of their reach. This adds a whole new layer to team composition and means you don’t need to prioritize certain characters just because of their basic similarities.
Use Alt Personalities that complement a character’s core strengths
The adjusted spell system gives you ample room to experiment with strategies combining spells. You can pull off great plays with multiple characters, but Subpersons give you the opportunity to create these synergies with a single character.
The best way to use this is to give characters a new type of magic rather than doubling them. Try to find abilities that complement a unit’s established play style. Ryuji uses a shotgun as his firearm, so his gun does not have the range of other characters. However, if you give him a Psychic-Based Alternate, he can draw enemies closer and have better range for tracking. So although Sub-Personas require a lot of resource management, they can be useful if you use them wisely. But on that note…
Loot trumps Persona fusion
I played Persona 5 Tactics It’s on standard difficulty, so this may not apply if you’re playing on harder settings. In the Velvet Room you manage your Sub-Personas by combining them to create stronger ones. However, in my game, I found it much easier to use the new Personas I earned from completing battles, as they kept up with the pace of the game quite well and gave me more powerful spells to tackle later game fights. So the sickest perverts might want to combine Personas to get some of the most powerful ones in the game, but you’ll probably be fine sticking with what you’ve collected along the way.
Persona 5 Tactics not structured around the grind
This again may not apply to those playing on higher difficulties, but Persona 5 Tactics It scales quite well for those who only play through combat encounters once. This isn’t a grind-based RPG; It’s all about strategy, puzzle solving and situational awareness. The game is based on tactical play rather than having the numbers go too low or too high. So while you can replay old fights, don’t think your characters won’t be strong enough.
Quests are a great way to master mechanics
While you don’t have to worry about the grind, it’s worth going out of your way to play the optional fights and missions. Persona 5 Tactics It’s among the story missions. In the Hideout menu, you can choose from Missions that you’ll unlock as you progress through the story. These are little side stories consisting of more puzzles meant to test your understanding of the mechanics. One example requires a character to reach a point on the map in one go. The trick is to use two of your teammates to set up 1 More, which the third unit can use to extend their turn enough to reach the other side of the map. There are some pretty clever things here that helped me understand how to play Tactics It’s a great way to expand your strategies.
Talk to your team and earn rewards
If you’re playing Personality You know the best part of the game is the social aspects where you get to know your team. Tactics There’s no Social Link feature that’s signature to the series, where you talk to people one-on-one, but you can have team-wide chats where you talk about their latest adventures. Although focused on newcomers Erina and Toshiro, these scenes are fun and also give you some skill tree points for completing them. Therefore, do not forget to talk to your group at every opportunity in Leblanc by clicking on the Conversation menu.