Warzone 2 Goes Back To Boring 1v1s For The Gulag

Two soldiers stand back to back with their guns drawn.

picture: activation

First came the much-requested changes load dropsnow War Zone 2.0 He’s dealing with the gulag. With the second season arriving on February 15, the gulag will no longer gather defeated players on the battle royale map into duos. Instead, as in the original Battlefieldwill now focus on 1vs1 combat.

Unlike other battle royale games, Call of Duty‘s Battlefield gives players a chance to return to the action after they die. If you get killed by another player early enough in the game, you will be sent to the gulag (there should have been a better name for it). Here you will fight in a quick deathmatch mode to reclaim your place on the main map. Battlefield 2.0In his gulag, two teams of two face each other and both members of the winning team rejoin the game. In the middle of the Gulag encounter, a high-damage, lead spongy NPC named “The Jailer” will spawn. If the Guardian is defeated, both teams are redeployed. If time runs out or the Jailer kills everyone, no one will be redeployed. This was quite a significant change from the original. Battlefield‘s gulag features only 1-on-1 matches. But 2-vs-2s have proven unpopular in the nearly three months since then. War Zone 2.0next season will see a 1-on-1 return.

News of the return of the 1-on-1 gulags came on Twitter in several tweets. Cod studios and main account too.

A trip through the answers reveals a group of happy people. “LAST MINUTE” initiates a response, “Cod Developers listen to: Cod community for a change!!!” A few people simply say, “Thank God!” Gulag’s 2v2 and Jailer mechanics have not been the most popular additions to the game. Battlefield. A popular post MWII sub-arrangement It lists, among many other often-quoted criticisms, the brutal reality of being killed much faster when you have two more willing to shoot at you than one.

The 2-by-2 gulag, while interesting, has a number of trouble spots. Communication is not always guaranteed, as there is a possibility that you will be matched with another random player. proximity chat it certainly helps with this, but not enough gamers turn this feature off or use microphones to make it unreliable.

It’s also possible to get into a very unfair 2v1 scenario due to a lack of players, your teammate timing out due to server issues, or just incompatible skill levels on a single team. Given the high level of competition, BattlefieldHaving these extra variants of unpredictability was inappropriate for most of the community.

Read more: Call of Duty: War Zone 2: What’s Worth Knowing About Lineups and Benefits

However, as someone who didn’t play most of the early games, I Battlefield and typically Prefers DMZ Over battle royale, it will miss 2v2s. The criticisms are perfectly valid, but teaming up with a random person who was once my enemy on the main map was a neat social dynamic, whether we communicated or not. And having another player by your side can allow you to fall behind by letting them stand out while you pick the other team. Or vice versa: you can lead the charge, remove your opponent’s armor or health, perhaps die, but then have your teammate clear what’s left. And when you die as a duo, trio or quartet with other party members, you team up with them in the gulag, which is a fun moment. Overall, sharing the burden of fighting on the way back to the main map made the pressure of the gulag feel a little less impressive.

But since I’m a coward hiding for most of the game, I don’t see much of the gulags anyway.



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