Have you ever wanted to play god?

Well, of course you do. Who hasn’t? We’ve all been  there- whether it’s creating (and destroying, duh) lives on games like The Sims or Spore or taking on other deities in Black & White, many a game have given players the chance to take on the role of the All Powerful and the Almighty.

But the thing is, those games still feel like exactly that- games.

With the advent of virtual reality (VR) gaming ushered in by the Oculus Rift, we’re getting more opportunities to take on more “power” and explore a more in-depth experience in altering the “lives” of in-game entities and environments. Still, some might find the initial stages of the VR experience a bit too limiting- yes, by being immersed visually you feel like you’re in the game, but you’re still using a controller which are oftentimes clunky and might not translate the motions of your hands as exactly as you’d like. For some folks, that just might not be enough.

Enter the hands-with-VR experience, which enables us to take one step closer to going full-on The Lawnmower Man or Tron. The former might not be the best example, I know.

Recently, Leap Motion has released software called Orion to developers. Orion will “[allow] for an accurate reconstruction of your entire hand.” As of now they are working with VR names to integrate the software to headsets, but it’s safe to say a hands-on VR experience is very likely in the near future. And oh god, the possibilities.

If you’ve ever wanted to get your Godzilla on and wreak havoc down upon an unsuspecting little city, that just might be possible with the Virtual Reality and hands system. Pick up cars and throw them at buildings like the awesome Kaiju you are!

The sky is the limit within Virtual Reality games, and with the wild variety of ideas in the indie game scene and the fact that game developing has been becoming more and more accessible to everyone- we previously covered Lumberyard, which promises to be an easy-to-use platform for budding game developers- who knows what kind of godly powers we’ll be able to explore to our hearts’ desires in gaming? A hands-on Surgeon Simulator, anyone?

And that’s just scraping the surface; look past the entertainment value virtual games gives us and you’ll see the potential for education and training in fields that call for eagle-eyed accuracy, made all the more effective with a hands system.

It’s easy to imagine a lot of positive uses for a thing as flexible as VR. The future is…well, not now-now, but we’re getting pretty close!