On March 18th, Telltale will be making a journey to Austin, Texas for the annual South by Southwest festival to reveal never-before-heard details on their upcoming episodic Batman series.

At the free-to-attend SXSW Gaming Expo, Telltale will be “[diving] deeper into the complex life and mind of Bruce Wayne, the duality of his own identity, and the struggle of responsibility in saving a city overcome with corruption and villainy”. The team will be interviewed by Kinda Funny‘s Greg Miller.

The “BATMAN: Telltale Unmasked with Greg Miller” show will be held on Friday, March 18th, 2016 at the Austin Convention Center, 531 E 4th St., Ballroom C. It will start at 4:30 PM and end at 5:15 PM. Admission is free, so Batfans in the area will definitely want to stop by. And if you can’t attend the show, it will be streamed live on the official SXSW Gaming Twitch channel.

For the official panel listing, you can check out this link.

There are high hopes for the title, as Telltale CEO Kevin Brunner has described the upcoming series as “not like any other Batman game out there.”

Rocksteady Studios’ Arkham City has been lauded by many fans and non-Batman fans alike for being the best Batman game. Some even go far as to say that City is the best superhero game PERIOD, having amassed praise for its gameplay, traversal elements, and engaging story-line. Other past Batman games include Arkham Asylum, Arkham Origins, and Arkham Knight, all of which have been action-oriented fare.

If Telltale’s past games are anything to go by, their Batman effort will most likely favor story and puzzles over upfront action. This might be good news for fans who want to explore more diverse plot branches and delve deeper into Bruce Wayne’s characterization in a more focused, concentrated way. Additionally, the comic-like graphics will fit the caped crusader and Gotham to a T.

And from what we’ve seen, it looks like fans are hoping for more detective-type elements. It’s definitely something Telltale can pull off since they don’t have big action elements to worry about as long as they don’t stray from their usual modus operandi. They’ve got the chops for it, it wouldn’t be too out there from their tried-and-true methods, and it could complement the character-driven story, so why not?