If you really want a challenging dungeon in Skyrim, you could head toward Yngvild, just East of Dawnstar. It’s a beautiful barrow with a stunning view of the thick mist that shrouds the northern sea. It’s also inhabited by an army of ghosts, draugr who are all female, and a necromancer. Yes, it’s just as creepy as it sounds, which makes his death that much more satisfying, that, and the fact that you’ll have to fight a Draugr deathlord armed with the full fury of the Unrelenting Force shout.
We remember this one, not because it was particularly exciting or perplexing, but because it was frustrating as all hell. There are frost trolls roaming the exterior, and a lot of skeletons and mechanised guardians within. There’s also an undead skeleton dragon, and a powerful dragon priest. Tread carefully, don’t die, and you’ll be rewarded with two word walls (in separate locations).
This one is short, sweet, and to the point. Initially, it’s held by a group of bandits and a dog. More bandits will spawn there when you receive a quest relating to that location. It’s relatively small size and the number of enemies found makes this one just pure, plain fun.
If you find yourself on the White Phial quest, you’ll venture into this cave high up in the mountains of The Pale, teeming with wildlife ready to attack. You’ll remember this one because it’s filled with traps, cave bears, sabre cats, wolves, trolls, and draugr, like Curalmil, the creator of the White Phial, or a dragon-priest, like Curalmil, the creator of the White Phial.
Last, but not least, we have Ustengrav, the tomb of Jurgen Windcaller, founder of the Greybeards, and master of the Way of the Voice. Unfortunately, his resting place has been infested with necromancers, bandits, fighting against each other. This dungeon level is both decrepit, and beautiful, what with its subterranean waterfalls and ancient carvings. It’s also one of the few places that demand some level of skill with the shouts you will have learned, which makes it all the more fun to try and complete.