A Knight’s Quest is a refreshingly funny puzzle platforming RPG that takes influences from the  classics of the genre and combines them into a vibrant journey of exploration, adventure and humour.

After an ancient evil is awakened from a slumber of untold ages by “cough,” accident, it becomes Rusty’s task to find and rally the elemental Spirit Guardians, powerful warriors sworn to save the land from the ravages of a rising undead army of not so spooky skeletons.

Rusty, our hero is an incredibly relatable protagonist. He is capable yet clumsy. While charming and likable, he makes more than his fair share of mistakes and misunderstanding throughout his quest and he doesn’t let that stop him from ploughing ahead to achieve his goal. Speaking for myself, it’s a healthy way to approach the challenges of life… and an army of undead skeletons apparently. In the face of imminent danger the citizens of Regalia need to get their priorities straight. As much as we wish it were so, pitchforks cannot solve every problem.


The gameplay is easy, fun and immersive. While challenging it never feels over-whelming. The tutorial phase introduces you to the games mechanics at a leisurely pace and never throws anything at you that you are not ready to handle.  The combat system can feel repetitive at first. Slash, slash, slash, dodge, block, slash. It is only as you progress that you unlock magic,collect better weapons and upgraded equipment that, the way you approach battle opens up to include strategy and elemental weaknesses. Yet through it all, it still feel simplistic. There is no level up system that many modern games emulate. The developers have stuck to a retro style of story progression, gaining strength through investing time overcoming challenges and proving yourself worthy of wielding the empowering weapons bestowed upon you. This encourages the player to overcome obstacles on their own merit, rather than simply experience farming until you are stronger than the boss.

Script and Story

The script is refreshingly comical, layered with sarcasm, poignancy and light-hearted humour. This is a game that does not take itself too seriously. The humour varies from slapstick, to quips that may or may not go over a younger audiences heads. The script is well balanced, overstepping the boundaries of standard behaviour and common sense but never at the expense of the adventure. The cutscenes, through physical actions tell a story just as appealing as the written script. Aside from the main mission there is a litany of secondary tasks to keep you entertained. From the essential need to save the kingdom, to silly quests that have you hunting for toilet paper so a citizen can finish their personal business. The character design is great. Though there are no voices, the facial animation creates priceless expressions adding to the charm of the text. Every individual is a delightful stereotype of extravagance and exaggeration. The smart yet under appreciated genius, the big blonde meat head, the politician obsessed with big guns rather than peace. The people of Regalia and the surrounding areas each have their own quirks, which only adds to the charm of the world in which they live.

Level Design

The level design is delightfully decimated. Aside from the Kingdom of Regalia, the various locations offer enough extreme differences to keep your sense of discovery and wonder hungry for more. I would go so far to say that all the ruins and dungeons lend the game a reminiscence of Indiana Jones, wether light and  lush, overgrown with vegetation, or dark, dank and cavernous, the levels are littered with puzzles, collectibles and usable items.  The locations are a creative cornucopia of colour, rich with a lively vibrance with a smooth pastel offset.

It must be said that there are still some bugs that need sorting out. Playing on the PS4 it wasn’t an uncommon occurrence to find myself frozen in place after picking up an item from the ground or even during a sword swing in combat. At times it was possible to partial pass through a wall, which does to mare the sense of immersion. However it is nothing a few patches can’t fix.

Level Design 8

Script and Story 9

Gameplay 6

Overall Grade 7.5