The DARPA Chief takes a tumble (MGS1)
Aside from a few weird calls made to your Codec, everything had been pretty conventional in terms of tactical espionage action by the point that you come across the DARPA Chief in the original Metal Gear Solid game. Suddenly like a Randy Orton RKO, his heart attack comes out of nowhere mere seconds before he was about to disclose the location of the PAL key.
Only later would it become clear that the DARPA Chief’s overly dramatic death came about as a result of the FoxDie virus which itself still needed a great deal of explaining. For many, this weird and wacky death signified the moment in the series that meant that all bets were off in terms of what to expect, warming us up for the many “WTF” moments to come.
Returning to Shadow Moses (MGS4)
Just when we promised ourselves that we’d call it a day and wouldn’t sit through another 30 mins of Old Snake smoking at the MGS4 loading screen, we’re told that waiting on the other side of Act 3 is the all too tempting excitement of returning to the setting of the original Metal Gear Solid – Shadow Moses Island.
Unexpected and not present in any of Metal Gear Solid 4’s marketing, once again we got to return to the legendary location. First in the form of a dream sequence reminiscent of the original PlayStation One’s release before finally getting to explore the area freely without any enemies in glorious high definition and detail. A standout point in the MGS series for all hardcore fans.
Fission Mailed (MGS2)
Towards the latter half of the game, the second Metal Gear Solid is in no way short of weird, unsettling and just generally moments that make you say “WTF”. When reality begins to crumble and the realisation of all of your actions up until that point begins to settle in, you yourself as the player like Raiden begin to question your own sanity.
Eventually the in-game fake-outs start to get more intrusive, even resulting in the display of the game over screen which this time boasts the words “Fission Mailed” – further signifying that everything is not quite as it seems. Once Raiden gets around to finding some clothes, a sense of normality starts to return. But nor for long mind you, this is Metal Gear Solid after all.
Two Phantoms (MGSV)
Even if it was released in a somewhat unfinished capacity, Metal Gear Solid V: The Phantom Pain was an incredible experience that seemingly stuck close to realism, give or take a certain ghost child and odd burning man here or there. The only missing fit was of course the game’s wild and wonderful opening sequence which saw Big Boss (or so we thought!) flee from the world’s most unsafe hospital.
One of Metal Gear Solid V’s early requests was to create our own character, a first for Metal Gear Solid which didn’t appear again. Little did we know that what we were actually doing was creating Big Boss’ Phantom, formerly a medic from Ground Zeroes that we had actually been playing as the entire time whilst the real Big Boss went into hiding to fight the real covert war.
This sharp twist of the knife placed the rest of the entire MGS series into a completely different perspective, changing what we thought we knew about the legendary Big Boss and yet still making sense to those with a play history dating way back to the original Metal Gear games. A true “WTF” moment that nobody saw coming.
Valley of the dead (MGS3)
Sometimes the beauty in Metal Gear Solid games can be in figuring out progression by using methods other than those that the game tells you. The Vamp boss fight in MGS4, Meryl’s code on the back of the CD case in MGS1 and of course, walking through the spirit realm – a somewhat valley of the dead – during the franchise’s snake eating entry.
After having just escaped from the clutches of Revolver Ocelot, Naked Snake emerges from the flames only to be greeted by a valley full of the ghosts of those he’s killed as well as spectral cobra unit member the Sorrow. With no cardboard box in sight, Snake’s only option is to drown himself before quickly swallowing that revive pill you had no idea about before. This one had us scratching our head for days.