Top 10 2D Mario Levels
World 2-1 (Super Mario Bros. 2)
A level featured in an all too forgotten game in the series, World 2-1 would be the first to truly make us feel like we were exploring a desert setting, complete full of snakes, quick sand and sometimes frustrating sand digging sections. Not only will you get to gaze upon the beauty of the high-rise pyramids present in the background (which cannot be seen in the screenshot above), soon being required to traverse your way through them. Eeek!
World 4-1 (Super Mario Bros. 3)
Talking about losing your sense of perspective, World 4-1 as featured in Super Mario Bros. 3 was the level that placed you face to face with giant forms of almost every enemy you came across up to that point. Despite not really having an impact on how you take them down, it was a nice little surprise that let us briefly feel like we were living our own David vs. Goliath story.
Soda Jungle-4 “Painted Swampland” (Super Mario Bros. Wii U)
Not only impressive due to the fact that it’s one of only a few that actually have a name on this list, Painted Swampland is the perfect example of what the franchise is capable of when it ventures out of the usual light and bright setting fans now expect. Without doubt the most gorgeous level in Super Mario Bros Wii U, Painted Swampland was eery, creepy and extremely memorable thanks to it’s Van Gough-inspired art design.
8-Airship (Super Mario Bros. 3)
Cruel in almost every way, the final airship level from Super Mario Bros.’ eighth and final world is one of the fastest auto-scrolling levels present in any Mario game. It’s one of the few levels that really requires a precise sense of timing and skill in order to succeed, making us want to throw our controller rather than attempt its sequence one more time. So many hammers, flames and gaps come pummelling towards you, consider yourself Mario if you beat it in only one try.
Touch Fuzzy, Get Dizzy (Yoshi’s Island)
A beautiful level in its own right, Touch Fuzzy, Get Dizzy is one of the most memorable levels in Yoshi’s Island largely thanks to its, shall way say “psychedelic” tendencies which sees the level shift and warp in more ways than a traditional Mario level probably should. This is the only level in which something like this ever occurs in a Mario level, leaving us to question just what the developers were trying to convey when putting it in the game.