Lee’s Last Stand (Assassin’s Creed III)
This mission stands out because everything about it is misleading. By this point, you’ve grown to hate Charles Lee as depicted in the game (or as depicted by historical documents and descriptions) and eagerly seek to assassinate him, to avenge Connor’s mother and his people. You wreak havoc in New York with cannon fire just to ensure Charles’ vulnerability. You struggle through debris only to find out that Charles isn’t there. You are instead ambushed by Connor’s father, Haytham, a character you were growing fond of only a few sequences ago as you played as him. This battle is a culmination of all the philosophical and familial conflict that divided the two playable characters in ACIII, ending with the death of Haytham Kenway.
A Single Madman (Assassin’s Creed IV: Black Flag)
Assassin’s Creed IV: Black Flag is an incredible game for many reasons, one of them being that you get to sail around the Caribbean in one hell of a ship as a pirate. What do pirates need other than a ship? A safe haven in which to store all the loot! In the mission ‘A Single Madman’, Edward Kenway has just escaped imprisonment with a crew comprised of the Spanish Treasure Fleet’s former prisoners. Now he finds himself on Greater Inagua, following Du Casse, the Templar who posed a threat to the safety of Kenway’s pirate friends on Nassau. There’s only one solution— skulk around the tropical paradise and assassinate the guards, find and kill Du Casse and take over his sweet crib, complete with Templar armour.
The Temple (Assassin’s Creed: Unity)
As initially disappointing as gameplay was in Assassin’s Creed: Unity, the storyline wasn’t half bad. The last mission, while difficult for those who might be trying to complete the optional objectives, can be completed quite quickly (if you know where you’re going). It’s the story that makes this mission so memorable. Germain will use the Sword of Eden, he’ll teleport from one place to another, until finally, Arno and Elise catch him in the crypts. It’s a great ending to the game’s plotlines because it’s both exhilarating and just a little heartbreaking, which makes Germain’s slow death, just that much sweeter.
Final Act (Assassin’s Creed: Syndicate)
Jacob Frye is a likeable character despite being one of the most reckless assassins we’ve ever played. He’s also got one of the most incredibly dramatic assassination missions. His target: Maxwell Roth, the leader of the Blighters and owner of the Alhambra Music Hall. There was a time when the pair were not quite enemies, but that ended when Roth showed everyone his deplorable depths by snapping a birds neck…that and he attempted to demolish a building with children inside. He was Jacob’s dark reflection, and the Final Act mission sees Jacob chase after and assassinate his Templar counterpart who, even as he lay dying, had a few surprises for us.
A Thorne in the Side (Assassin’s Creed: Syndicate)
Evie Frye, unlike her twin brother, is a lot more level-headed and precise in her endeavours. She’s adamant about adhering to the creed and not drawing attention, which is what makes her missions special. She’s a lot stealthier, and playing as her makes you feel more like an assassin. This is especially true when she storms the Tower of London with a handful of The Queen’s Gaurd, in order to assassinate Lucy Thorne, whom Evie’s been after for a while at this point on account of the former having stolen the necklace with a key to the vault. The whole mission is a lot of fun for fans of stealth, and for fans of British soldiers with funny hats.