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10 Best Side Missions in the Batman Arkham Trilogy

The critically-acclaimed Batman: Arkham Trilogy seems to almost effortlessly throw you into the cowl of the dark knight. Throughout the trilogy you’ll be faced with a number of villains from Batman’s rogues gallery, all of which will provide challenges of varying degrees in difficulty. A lot of these however are entirely optional and it’s up to you to see to their arrest, or else, leave them to their schemes. It’s an easy choice to make, the side quests that you get in the Arkham series are all too fun to pass up. Here are the 10 best side missions in the Batman: Arkham series. Spoilers ahead, and note that this doesn’t include any missions from DLC.

  1. Batman: Arkham City – Identity Theft

identity theft batman

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As you traverse the decrepit cityscape of the Hugo Strange’s hellhole of a prison, you’re likely to hear about murder victims with missing facial features. If you’re a comic book fan, you might have already guessed the identity of the mysterious series killer behind this string of murders, and you’ll probably pursue these leads more eagerly. This isn’t the easiest mission to complete, since each murder occurs after certain points in the main story, and there are no real hints as to their location. You’ll just have to explore the city carefully. Eventually, you’ll find a clue, a trail of bleach that will lead you to a thug who gives you the location of the killer’s hideout. It’s not the most charming of abodes. A short cutscene reveals that the killer is…a heavily scarred Bruce Wayne?? No, it’s Thomas Elliot, a childhood friend of Bruce Wayne, and one hell-bent on vengeance, for which he’s been collecting facial features. As grim as it is, you can’t say he’s not a talented surgeon.

  1. Batman: Arkham City – The Tea Party

batman the tea party missionAfter rescuing Vicki Vale, Batman receives a message from his trusty butler about the cure for the toxic blood flowing through his veins. Batman is led to a rooftop where he’ll pummel a couple of thugs and take what he believes to be the antidote only to find out that it was all a ruse! The Dark Knight awakens at a table sitting across from the Mad Hatter. How will Batman escape this nightmare? With his fists of course! It’s a sudden mission and fun to play through, since it’s quick, easy and provides a nice, twisted change of pace from the gloominess of Batman: Arkham City.

  1. Batman: Arkham City – Shot in the Dark

shot in the darkThis side-mission is just one of many that really gives you the opportunity to become the detective. You’ll come across several assassinations and follow the path of a bullet to try and find Deadshot, the assassin. Like the others in this game, progression is dependent on your progress in the main story. Eventually however, you will find Deadshot. Defeating him isn’t as easy as you’d think, and it makes for a challenging and memorable Batman side-mission.

  1. Batman: Arkham City – Cold Call Killer

cold call killer batmanThis side mission one will take you around the city and keep you on your toes. You start it by simply picking up the phone ringing nearby, listening to the cold, familiar voice on the other end. You’ll have to propel yourself to another part of the city to save a life, and repeat the process until finally, you figure out where the serial killer, Victor Zsasz is hiding. Of course, as powerless and gadget-less as Zsasz is, taking him out isn’t easy. You’ll have to a find a way to infiltrate his hideout and apprehend him without giving him an opportunity to kill the two hostages he has with him. The moment Batman finally grabs him is a moment you should definitely savour.

  1. Batman Arkham City – Watcher in the Wings

watcher in the wingsBatman’s world is full of mystery, and there are few more mysterious than the Watcher you’ll encounter throughout Arkham City. There isn’t much to this except for actually spotting the Watcher as he watches you, then approaching him only to see him vanish, leaving nothing but a mysterious symbol behind which you must then scan. You’ll do this four times before finally being able to meet him, and he doesn’t offer much except for what seems to be a chilling prophecy. Despite the simplicity of this side-mission, nothing compares to seeing a mysterious figure in the distance, watching your every move with the ghostly light of the moon at his back.

  1. Batman: Arkham Knight – The Perfect Crime

the perfect crime

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Despite everything about this mission being incredibly chilling, what with the macabre corpse displays accompanied with opera music and gaudy, bloody text, you know it’s just another night for Batman. Every time you hear that opera music, you’ll feel compelled to descend from the skies to search for the corpse which you then must scan thoroughly. The atmosphere isn’t made any lighter by the fact that they’ve ensured these corpses (for the sake of censorship on the part of the developers) appear effectively androgynous, as though this mad serial killer, Professor Pyg (nowhere near as funny as it sounds), has robbed them of their humanity. That’s made all the more apparent when you find him in his hideout in the middle of an attempt to carve perfection from those he deems imperfect.

  1. Batman: Arkham Knight – Creature of the Night

creature of the nightLike any monstrous, twisted reflection, this will come up seemingly unexpected. As you grapple up to a roof on Miagani Island, Man-Bat will burst out from around the corner and immediately fly away. Your job is to investigate its existence, which is just tragic. You’ll try to follow the creature but eventually you’ll lose it. After searching for a bit, you’ll find it again and this time, do your best to try and get a blood sample. You’ll find out that the beast was once Dr. Kirk Langstrom, a zoologist whom, with his wife, developed what they thought to be a way to treat deafness. Unfortunately, the serum they developed turned Kirk into a monster, and you’ll watch him inadvertently kill his wife in a blind frenzy.

  1. Batman: Arkham Knight – Friend in Need

friend in need batmanIf you completed the side missions in back in Batman: Arkham City, you’ll be thrilled to see the conclusion of that storyline in Batman: Arkham Knight. It isn’t obvious at first. The mission starts with Alfred informing Batman that he’s lost contact with Lucius Fox, so of course, Batman rushes to Wayne Tower to investigate. Batman enters the elevator and out comes Bruce Wayne in his tailored suit, walking past Lucius’ secretary and entering his office. You sit down at the computer and Lucius enters. Quite quickly, you’ll realise something is amiss. You’re not playing as Bruce Wayne. Batman enters the scene again and you realise what’s happened. That’s Hush. It’s a great taste of what a game featuring Hush might be like, for those who were fans of the comic book character.

  1. Batman: Arkham Knight – Gunrunner

gunrunner batmanThis side-mission takes you through several of Penguin’s caches and has you destroying his stash. You’ll locate his thugs, tag their van, then frighten them into leading you to Penguin’s base of operations. With the help of Nightwing, Batman takes down Penguin’s entire operation, using a lot of that explosive gel. You’ll like this one because it gives you more than just a huge fight. Batman is a strategist too and you’ll be required to execute his strategy without fail, or else risk losing your targets, i.e. the van(s). Plus, you’ll really like seeing Penguin meet Batman’s fists. That’s always fun.

  1. Batman: Arkham Knight – Riddler’s Revenge

riddlers revengeIt wouldn’t be a Batman: Arkham game without the Riddler and his infuriating little puzzles. This time, he’s holding Catwoman hostage, because apparently he has to prove he’s smarter than a cat as well. Batman and Catwoman are forced to worked together to solve his deadly puzzle rooms and defeat his army of robotic minions. Admittedly, it’ a bit tedious at times, but it’s all worth it in the end when you fight the Riddler’s giant mechanical suit and watch Batman and Catwoman beat him to a green, riddle-less pulp. No battle has ever had a sweeter end.

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