5 Most Anticipated Upcoming Sandbox Games of 2016
With more and more huge games demanding our attention, it’s important that we spend our time wisely. Open-world sandbox games are a dime a dozen this generation, which means players have no shortage of epic worlds to explore and conquer.
But which open worlds should you have on your radar, and which games should you be booking time off work for? Don’t lie to yourself – we all know you were ‘ill’ the weekend Fallout 4 came out. We’ve all done it before, and if the following five video game titles are anything to go by, we’ll sure as hell do it again – just make sure you come up with a different illness for next time!
Dead Island 2
Dead Island 2, the sequel to the similarly uninspired video title Dead Island, is currently fighting one hell of an uphill battle. It’s currently on track for a 2016 release, despite losing its developer Yager last July. As of writing, UK-based Sumo Digital are hard at work on the title, and it’s shaping up to be a solid open-world zombie slaying adventure.
Dead Island 2 features a sandbox open world that’s spread across 3 cities – San Francisco, Los Angeles, and an as-yet-unrevealed California location. Players can craft items that they can use to combat the zombie infestation, like an electrically charged mini-dagger, and can set fire to foliage in order to clear large areas.
Aside from this, there are a couple of small RPG elements and your traditional first-person shooting, making Dead Island 2 the complete package. If you’ve grown tired of brainless zombie game after brainless zombie game, this won’t do much to change your mind – but it’ll be a fun distraction nonetheless.
Ark: Survival Evolved
If you’ve never secretly wanted to ride a dinosaur, then you’re lying. And by ‘ride,’ we’re referring to the strictly kid-friendly use of the term, with Ark: Survival Evolved allowing players to leap aboard a prehistoric beast and ride it into battle.
You aren’t just restricted to viewing the back of your dino’s head either, the game able to be played in first or third person modes. Survival Evolved will go heavy on the firearms, but it possesses a hefty dose of crafting and weapon upgrades, letting you build a wide array of destructive tools.
Your core task is to build a base, which you’ll then outfit with certain defenses – think fire, and blockades. Players can tame dinosaurs to turn them to the dark side (see: your side), acquiring their abilities such as flight and underwater swimming.
There aren’t that many solid dinosaur games these days – in fact, I can’t think of a single one. Given the success of Jurassic World in 2015, and the fact that dinosaurs are awesome, it’s safe to assume that Ark: Survival Evolved will be a roaring success. Pun intended.
The Tomorrow Children
Contrary to what the title would have you believe, The Tomorrow Children isn’t coming out tomorrow, and it isn’t about children. Q-Games, best known for the PlayStation exclusive PixelJunk series, are stepping into new territory here with a Minecraft-esque adventure title that contains several intriguing political elements.
The Tomorrow Children, exclusive to the PlayStation 4, looks absolutely stunning, boasting a graphical fidelity that looks like a cross between Mario and Pixar. Much like the aforementioned Minecraft, players must mine resources and explore desolate landscapes, bringing back supplies to their town which can then be used to expand it.
But how is it different? The Tomorrow Children incorporates an interesting economical and political system that should hopefully set it apart from its blocky cousin. Basically, every single action you take in the game is recognised by a governing body – the state. At any time, players can visit the labour office and receive a log of every action they’ve taken. You’ll then be given an income based on those actions, which can be used to buy tools and equipment.
It’s this system that makes The Tomorrow Children an exciting prospect, as a properly functioning economy isn’t something that open world sandbox games commonly feature. Hopefully, it’s built into the core experience and isn’t just tacked on.