Resident Evil 7: 7 Changed for the New Resident Evil - IGCritic
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Resident Evil 7: What We Would Like to See in the New Video Game

For many, their interaction with the Resident Evil franchise of games has been somewhat of a love/hate relationship, rising to such a high standard with fan-favourite entry Resident Evil 4 before taking a much more action-orientated route with Resident Evil 5 and most definitely to Resident Evil 6. Overall, it’s fair to say that Resident Evil is a video game series that is struggling to find its identity and place within this modern world of First Person Shooters, MOBAs, MMOs and others, so how should the new Resident Evil game return to form?

With Capcom making it clear recently that they have big things planned for the Resident Evil franchise later this year, it seems appropriate to discuss aspects that we’d like to see from the next major entry in the series. Whether it’s going to be Resident Evil 7 or what some are predicting to be a clean slate reboot simply entitled Resident Evil, here are 7 things we at IGcritic want to see from the new Resident Evil instalment.

  1. A returned sense of atmosphere and dread

zombie jumping out of room in resident evil

If there’s one thing the Resident Evil series has most definitely lost in its later iterations, its most definitely the horror, more specifically it’s sense of atmosphere in dread. I don’t know about you, but personally, I can’t even remember the last time a Resident Evil game actually scared me, this is largely because the newest Resident Evil games are no longer survival horror but rather action adventure.

What made the original Resident Evil game so revolutionary 20 years ago in 1996 was its sense of isolation and ambience all of which combined to make the player feel scared, not knowing what was lurking around the next corner. This was greatly helped by the fixed camera angles, and whilst it doesn’t make sense for that to return, it’s important for the new Resident Evil game to be a survival horror game at its heart.

  1. Tight, over the shoulder gunplay

over the shoulder shooting in resident evil

Released in 2005, Resident Evil 4 singlehandedly inspired the third-person shooter genre as we know it today, all whilst still remaining a horror game at its core, an impressive feat even by today’s standards. This is a feature that I’d love to see return in future instalments as it brings a much-needed sense of fairness within survival horror games such as Evil Within and Dead Space.

No matter how many enemies or obstacles are thrown at you, when playing from an over the shoulder perspective there’s always a chance to achieve some much needed crowd control. Whereas the previous fixed camera angles succeeded in its obscurity, it didn’t feel fair, that’s why I’d like to see this third person perspective continue without being as fast paced as either Resident Evil  5 or 6.

  1. A focused narrative on a smaller scale

inside a mansion in resident evil

A major negative from the newer Resident Evil games is this feeling that the world is always at stake, or at least most of its population. What made the original game so powerful was its limited sense of scope, being confined to Spencer mansion made for a more personal story and objective which unsurprisingly works well for a survival horror game.

Instead of a globetrotting, unfocussed adventure that spans 4 campaigns like we got from RE 6, give us a smaller setting with which we can identify with more. This would also make every zombie encounter have a lot more meaning also.

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