The Walking Dead: Michonne Episode 2 review
Episode 2 of Telltale’s The Walking Dead: Michonne miniseries, Give No Shelter, is a step up from its lackluster first episode. Where In Too Deep spent too much time on exposition and introduction of new characters, Give No Shelter focuses on solid backstory and dire situations. As a result, this three-episode miniseries is now a promising entry in the franchise rather than a forgettable and unnecessary addition.
Picking up right where the last one left off after our Episode 1 review, episode 2 is quick to move along from that environment and put its characters on the run. It is now a story about three main characters: Michonne, Pete, and Sam. They have their differences and bring an engaging dynamic to the story as they work together to escape Randall and Norma. Decisions in Give No Shelter are as tough as ever and you must decide how to escape, who to trust, and who to leave behind. Emotions are certainly running higher here than in the previous episode, making the story more worthwhile overall.
Technical issues are still very much a problem for Telltale games in general and this episode is no exception. Combat and dialogue choices are hindered by loading times and choppy transitions. As a result, action scenes do not live up to their full potential. There is a very poorly executed scene where Michonne, Pete, and Sam escape from the colony in a motorboat. What should have been a great action scene looks instead to be a poorly animated low-budget sequence.
Even though the game engine heeds most of the solid combat and action, the Michonne Episode 2’s dialogue is vastly improved from the previous episode. Characters are more believable and independent which makes for a better story. Michonne herself is far more developed than before, and has a layer of complexity about her that has not been previously seen. In particular, her backstory is explored in great detail through a series of continuous hallucinations. They delve into her dark past, forcing her to relive the day she came home to find her daughters missing. Fans of the comics will be happy to know that the names of her daughters are finally revealed to be Elodie and Collette. Her transformation from a mother and lawyer to a relentless warrior is explained in this miniseries, which is a valuable asset to the Walking Dead franchise’s lore.
In The Walking Dead: Michonne episode 2 A lot of emphasis is put on Michonne’s psychological state and her purpose in this post-apocalyptic world. It becomes clearer and clearer that she is unable to avoid violence and bloodshed at any point in her morbid journey. Telltale never hesitate to get gory in their Walking Dead games and this is certainly no exception. With the added context of Michonne’s history, her nihilistic outlook seems more justified than ever before. She has largely given up on people and has no real reason for helping people or continuing life. Still, she continues on because it is the only option she has. Her destructiveness will always reign over everything else in her life so she tries her best not to get involved with people.
After arriving at Sam’s father’s house for refuge, her cycle begins once more. Michonne is put in the center of a conflict and feels helpless and responsible.
There is a lot of elaboration on her character and ethics that we later see in the comics so this entry is valuable to die-hard fans.
The house is a great setting for the remainder of the story to take place and for a reckoning to occur. You will be prompted to make a difficult decision towards the end of episode 2, but unfortunately it seems clear that both paths have the same result.
The endgame is always a problem in Telltale games, in the sense that whatever path you take essentially yields the same result. Multiple playthroughs may not be that rewarding due to this factor, but it may still be interesting to see what changes can occur. This overall illusion of choice is a fundamental flaw in all Telltale games including this Walking Dead game.
Give No Shelter does a very good job of blending Michonne’s hallucinations into reality. Things that she sees and experiences take her back to the day when everything went to hell. It is effective and conveys the message that Michonne is far from stable. Her outlook and grip on reality is portrayed well in this episode, which has an impact on her character later in the comics.
Overall, episode 2 of The Walking Dead: Michonne, Give No Shelter, is vastly improved from the episode 1. There are still the usual Telltale issues, but as a story it is solid and insightful. Michonne, a fan favorite, is finally given a plausible backstory with the addition of interesting character dynamics and captivating situations. What started as a disappointment now shows promise for an impacting conclusion. There is a lot of value placed in this miniseries and it should not be overlooked by fans of the franchise.
- Interesting character dynamic
- Provides a solid backstory for Michonne
- Improved dialogue
- Poor game engine
- Decisions ultimately lead to the same conclusion