Call of Duty: Ghosts
In recent years, the Call of Duty series has struggled to innovate, much in the same way as reviewers or critics struggle to come up with new and clever ways to say that the series struggles to innovate. 2013’s Call of Duty: Ghosts takes place in an alternate timeline and is unique because for the first time, players could play as Riley, a faithful member of the Ghosts squadron, and a dog. As far as innovation goes, that’s not the worst idea anyone’s ever had, but it was nothing to get too excited about. Regardless, hype for Call of Duty: Ghosts grew, partly because people were hoping that the story might bring back our beloved Ghost, who was cruelly shot by General Shephard back in Modern Warfare 2. No such luck, unfortunately. The game’s story and gameplay was criticised for being generally bland, with nothing but its Extinction mode being praised.
Ryse: Son of Rome
First of all, Ryse: Son of Rome looked absolutely breathtaking. From the moment you caught of glimpse of its gameplay trailer you knew that the Rome within Ryse would surpass any depiction you’d ever seen before. Unfortunately, unlike the Rome of centuries past, that’s where the game’s greatness begins and ends. Despite everything that got Xbox and PC gamers so excited turned out to be just another run-of-the-mill video game, complete with repetitive, albeit fluid, combat.
Star Wars: The Force Unleashed
For several years, LucasArts tried to create a new game to help expand the Star Wars universe. George Lucas himself encouraged his team to shed light on the period that took place between the prequel and original trilogies. Thus, Starkiller, Darth Vader’s secret apprentice was born. Star Wars fans eagerly awaited news on this new adventure which should have made full use of next-gen technology (PS3/Xbox 360). The force as shown in The Force Unleashed was more powerful than anything anyone had seen in the films, unfortunately, it made for a less than impressive gaming experience. Ridiculously easy enemies and repetitive gameplay made Star Wars: The Force Unleashed, one of 2008’s biggest video gaming disappointment. It’s not a terrible game per say, but with all the excitement surrounding it, you’d be forgiven for expecting something a lot better than enemies that seem to collapse when Starkiller sneezes.
A first person shooter allowing you to don the bestial wings, mighty claws, and drooling jaws of a monster? “Yes please!” cried a mass of gamers. Two asymmetrical teams, one comprised of five human hunters, the other comprised of one monsters and its spawn. It could have been, and should have been one hell of an FPS multiplayer game, and it was…for the first month or so. The problem with Evolve, ironically, is that the fun seems to just die out quite quickly and you realise that everything thrilling about the game was shoved into the trailer while 2K Games crossed their fingers and hoped no one would notice. Despite superficially glowing reviews, many players agree, it wasn’t worth the money. Coincidentally, Evolve has recently switched to being a free-to-play game.
Tomb Raider: The Angel of Darkness
Before this most recent entry into the most recent Tomb Raider series, Lara Croft was a professional archaeologist who only occasionally brought untold destruction unto the various ancient sites she stumbled into. Her adventures were exciting, generally light-hearted, and always enjoyable. Then she presumed dead for an entire game and was brought back for Tomb Raider: The Angel of Darkness, what would have been the first of a darker trilogy. To its credit, TRAOD was ambitious. It included various RPG elements, and a stamina bar that would later become quite common. Thanks to an aggressive marketing campaign, excitement for the game grew, despite the critical mess that was Tomb Raider Chronicles. Despite being delayed twice, The Angel of Darkness was rushed and released in such a hurry that what players got was essentially a half-developed video game. Quite the disappointment and definitely overhyped.